Turn-based strategy card game.
Summon creatures and cast spells to defeat opponent mages!
Astral Tournament duel concepts.
In Astral Tournament duel you fight the other mage (computer or other player) for control of magical plane using creatures and other spells.
The creatures and spells are of the following magical elements: Air, Fire, Water, Earth and Death. Each mage starts the duel with 50 life points. Each mage has five more numbers - they show his power in appropriate magic element. These powers affect the spells the mage can cast and the power of the spells also. (e.g. if your Fire power is 5 you can cast fire spells or summon fire creatures with level 5 or less). Each time you cast spell/summon creature with level X your appropriate element power reduces by X. And each turn all of your powers are increased by 1.
The object of the duel is to defeat your opponent by reducing his life number from 50 to 0.
How creatures attack.
Each player has 5 creature slots for summoning creatures. If all the slots are full the player can't summon any more creatures - he can only cast spells.
Each turn after the player's spellcasting the creatures he controls attack the enemy. Each creature attacks separately. If the creature slot opposite the attacking creature is free it attacks player, otherwise it attacks the creature in that very slot.
Each creature has two stats: attack strength and life number. If the creature attacks player/other creature that player's/creature's life is reduced by the attack strength the attacking creature possesses. If the creature's life is reduced to 0 that creature dies.
When you play the Tournament Game you participate in different tournaments in different magic leagues. You begin the game in the Starting League. Winning the first place in any league means that you gain access to the next league, your rank increases, and you gain new abilities. The object of the game is winning the first place in Major League and gaining Archmage rank.
Each tournament consists of 8 rounds, and in each round you have to face the other mage. Each result will influence your final position. If you win the tournament you will move to the next league.
At the beginning of tournament game you choose your specialization. There are 6 available:
Necromancer - specialization in Death magic;
BattleMage - specialization in Fire magic;
Druid - specialization in Earth magic;
ThunderMage - specialization Air magic;
StormMage - specialization in Water magic;
Wizard - balanced skill with all elements.